unnamed soundsculpture
Project by Daniel Franke & Cedric Kiefer produced by: onformative ChopChop Documentation: vimeo.com/38505448 Music: Machinefabriek “Kreukeltape” machinefabriek.nu/ The basic idea of the project is built upon the consideration of creating a moving sculpture from the recorded motion data of a
unnamed soundsculpture
Project by Daniel Franke & Cedric Kiefer produced by: onformative ChopChop Documentation: vimeo.com/38505448 Music: Machinefabriek “Kreukeltape” machinefabriek.nu/ The basic idea of the project is built upon the consideration of creating a moving sculpture from the recorded motion data of a
PSS Studie
D-2011. acryl glas cube, acryl glas spools, PC, Screen, Servo Motors, Microcontroller, Processing Application 130 cm x 60 cm x 30 cm. The Question about how we perceive images is the central point of this work. Assuming that respectively distorted
PSS Studie
D-2011. acryl glas cube, acryl glas spools, PC, Screen, Servo Motors, Microcontroller, Processing Application 130 cm x 60 cm x 30 cm. The Question about how we perceive images is the central point of this work. Assuming that respectively distorted
The Lab for Electronic Arts and Performance
LEAP is non-profit interdisciplinary project for electronic, digital media arts and Performance. LEAP curates and presents solo and group exhibitions, performances, concerts, workshops, meetings and talks. The concept central to LEAP is experimentation in digital Technologies and media, which shape
The Lab for Electronic Arts and Performance
LEAP is non-profit interdisciplinary project for electronic, digital media arts and Performance. LEAP curates and presents solo and group exhibitions, performances, concerts, workshops, meetings and talks. The concept central to LEAP is experimentation in digital Technologies and media, which shape
Simulation
I just started the research for my “Meisterschueler” Project at the UDK (University of the Arts Berlin). My Thesis is circling around the Term of Simulation, and what shift happened lately in the field of visual representation. A Friend of
Simulation
I just started the research for my “Meisterschueler” Project at the UDK (University of the Arts Berlin). My Thesis is circling around the Term of Simulation, and what shift happened lately in the field of visual representation. A Friend of
Durchsehen Exp. 01 (augmented perspective)
D-2010. Concrete cube, PC, 2 projectors, webcam, servo motors, microcontrollers, C++ applications, tripods. 4 x 4 x 2 m. Collaboration with Markus Kison A camera fixed on the concrete cube sculpture recognizes the presence of human faces within its scope.
Durchsehen Exp. 01 (augmented perspective)
D-2010. Concrete cube, PC, 2 projectors, webcam, servo motors, microcontrollers, C++ applications, tripods. 4 x 4 x 2 m. Collaboration with Markus Kison A camera fixed on the concrete cube sculpture recognizes the presence of human faces within its scope.
One Minute Soundsculpture
D-2010, Video Hd 720p 1.15 min (german) Die “One Minue Soundsculpture” ist eine virtuelle Skulptur, die in einer Realumgebung simuliert wird. Die Arbeit zeigt in Form eines Videos mögliche Positionen, die ein Betrachter zu dieser Skulptur einnehmen kann, und simuliert
One Minute Soundsculpture
D-2010, Video Hd 720p 1.15 min (german) Die “One Minue Soundsculpture” ist eine virtuelle Skulptur, die in einer Realumgebung simuliert wird. Die Arbeit zeigt in Form eines Videos mögliche Positionen, die ein Betrachter zu dieser Skulptur einnehmen kann, und simuliert
Spatial Soundsculpture
by Daniel Franke, Christopher Warnow The piece is inspired by VR-sculptures, though technically and conceptionally transcending the helmet-like “90ies data-glasses”. The basic thought is to re-organise the relationship between “the viewer and the viewed” whose traditional functions are expanded technologically;
Spatial Soundsculpture
by Daniel Franke, Christopher Warnow The piece is inspired by VR-sculptures, though technically and conceptionally transcending the helmet-like “90ies data-glasses”. The basic thought is to re-organise the relationship between “the viewer and the viewed” whose traditional functions are expanded technologically;
Mobile Observer
Der Mobile Betrachter 1…These-Einleitung “Mobiler Betrachter” 2…Herkunft Mobiler Betrachter 2.1…Subjektive (Gamic Vision) 2.2…Navigation (Computer Space) 4…Fazit 5…Quellen These-Einleitung “Mobiler Betrachter” Die virtuelle Mobilisierung des Betrachters, die wir durch das aufkommen des Mediums Computer miterleben, stellt eine neue Möglichkeit dar mit
Mobile Observer
Der Mobile Betrachter 1…These-Einleitung “Mobiler Betrachter” 2…Herkunft Mobiler Betrachter 2.1…Subjektive (Gamic Vision) 2.2…Navigation (Computer Space) 4…Fazit 5…Quellen These-Einleitung “Mobiler Betrachter” Die virtuelle Mobilisierung des Betrachters, die wir durch das aufkommen des Mediums Computer miterleben, stellt eine neue Möglichkeit dar mit
We Are ChopChop
We Are Chopchop is a small community of designers, video- and media artists working and exploring in the field of visual culture production. www.wearechopchop.com
We Are ChopChop
We Are Chopchop is a small community of designers, video- and media artists working and exploring in the field of visual culture production. www.wearechopchop.com
